MATT B. GUIDO

Producer | Designer | Programmer

Projects

So far I’ve worked on 18 games (11 video and 7 analog) in various roles. The vast majority of them are student projects, but a few are commercial projects that are either in progress or have already launched. Below, you’ll find information on some of the more notable projects and my experiences with them.

COMMERCIAL PROJECTS

Lunch War!

  • iOS / Released July 2013
  • Lunch War! is a retro arcade shoot-em-up in the vein of Space Invaders and Centipede. You play as lunch lady Augusta Gudenov, a very passionate woman who just wants to keep the school population from eating the very un-healthy Fudgesicles that just arrived at the school.
  • This game was created by myself and my business partner John-Paul Yunque (JP), with music by Swedish chiptune artist FantomenK. I learned a lot from this project, from programming in Stencyl to marketing to everything involved with releasing a game on the iOS App Store. Lunch War! wasn’t just the first full video game I worked on, it was the first first commercial game as well.

 

STUDENT PROJECTS

Fusion Force: How to Ruin an Alien Wedding (Featured at PAX West 2016!)

  • DigiPen Institute of Technology / Sophomore Year Project / PC + Gamepad / 2015 – 2016
  • Fusion Force is a 2D action shoot ’em up where you control a squad of combine-able space ships as you defend your planet from an alien force that conquers planets as part of a wedding tradition.
  • I was the producer for the team of nine students that created this, as well as an audio and gameplay programmer for the project. Including the extra time we spent polishing the game leading up until PAX West 2016, we spent almost a full year developing it. I learned a lot about being a producer as well as picking up some experience with Lua and FMOD while working on Fusion Force, and I’m incredibly proud of the finished product.

I Need a Doctor!

  • Mercer County Community College / Single-Semester Group Project / PC / 2014
  • I Need a Doctor! is a 3D Third-Person rogue-like where you play as a severely injured man in the worst hospital in the world. You have to survive running around a randomly generated hospital to find the lone doctor in the entire building.
  • For this project I was the Tech Lead, overseeing two other programmers as we tackled procedural generation, AI, and all other aspects of scripting the game. This was one of many projects I worked on in Unity, but this had the biggest team involved and we accomplished a lot in the four months we had.